High-fidelity simulation for graduate athletic training students and impact on students' learning experience.
Dana BatesJessica MoorePublished in: Res. Pract. Technol. Enhanc. Learn. (2023)
Keyphrases
- students learning
- high fidelity
- student learning
- learning platform
- learning outcomes
- grade students
- real time
- entry level
- language learning
- collaborative learning
- science education
- game based learning
- high resolution
- programming assignments
- undergraduate students
- learning environment
- activity theory
- high quality
- teaching methods
- serious games
- learning experience
- learning activities
- science learning
- video conferencing
- learning tools
- reinforcement learning