The Swedish NICE corpus - spoken dialogues between children and embodied characters in a computer game scenario.
Linda BellJohan BoyeJoakim GustafsonMattias HeldnerAnders LindströmMats WirénPublished in: INTERSPEECH (2005)
Keyphrases
- computer games
- spontaneous speech
- synthetic characters
- spoken dialogue
- pilot study
- spoken language
- autistic children
- automatic speech recognition
- educational software
- video games
- game design
- speech recognition
- educational games
- game play
- dialogue system
- semi autonomous
- commercial games
- dialogue management
- interactive storytelling
- human machine interaction
- digital entertainment
- online game
- spoken dialogue systems
- digital games
- case study
- game playing
- key features
- action recognition
- intelligent agents
- information extraction