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PCG-based game design: enabling new play experiences through procedural content generation.
Gillian Smith
Elaine Gan
Alexei Othenin-Girard
Jim Whitehead
Published in:
PCGames@FDG (2011)
Keyphrases
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game design
playing games
video games
board game
computer games
educational games
game based learning
game mechanics
design process
experiential learning
game play
programming concepts
learning games
multimedia
serious games
game development
learning objectives
game engine
social media
case study