Gaze-directed and saliency-guided approaches of stereo camera control in interactive virtual reality.
Berk CebeciMehmet Bahadir AskinTolga K. CapinUfuk CelikcanPublished in: Comput. Graph. (2024)
Keyphrases
- virtual reality
- stereo camera
- virtual environment
- photorealistic
- computer graphics
- augmented reality
- force feedback
- vision system
- virtual world
- three dimensional
- virtual museum
- visual attention
- virtual space
- interactive virtual
- multi sensory
- visual data mining
- eye tracking
- real time
- depth information
- virtual humans
- stereo images
- high quality
- pattern recognition
- stereo vision
- point cloud
- feature points
- image processing
- machine learning