Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation.
Misha SraAbhinandan JainPattie MaesPublished in: CHI (2019)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- photorealistic
- virtual world
- augmented reality
- three dimensional
- virtual reality technology
- virtual humans
- interactive virtual
- haptic device
- computer animation
- multi user
- tangible user interface
- force feedback
- visual data mining
- programming assignments
- virtual museum
- virtual space
- image processing
- collaborative virtual environments
- key technologies
- highly accurate