How do Players and Developers of Citizen Science Games Conceptualize Skill Chains?
Josh Aaron MillerBritton HornMatthew GuthrieJonathan RomanoGuy GevaCelia DavidAmy Robinson SterlingSeth CooperPublished in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
- game theory
- game play
- pure nash equilibria
- games played
- online game
- board game
- boolean games
- repeated games
- game players
- multi player
- imperfect information
- playing games
- video games
- end users
- computer games
- nash equilibrium
- card games
- solution concepts
- game mechanics
- game theoretic
- android application
- pure nash equilibrium
- open source
- cooperative games
- game design
- nash equilibria
- game playing
- card game
- mixed strategy
- stochastic games
- human players
- educational games
- equilibrium strategies
- multi agent systems
- cooperative
- learning agents
- software developers
- incomplete information
- technical skills
- pure strategy
- source code
- software development
- serious games
- game description language
- general game playing
- software systems
- learning experience
- weighted voting games
- human computation
- perfect information
- fully functional