On the Rate of Convergence of Continuous-Time Game Dynamics in N-Player Potential Games.
Bolin GaoLacra PavelPublished in: CDC (2020)
Keyphrases
- game play
- two player games
- video games
- imperfect information
- pure nash equilibria
- repeated games
- board game
- multi player
- game players
- computer games
- boolean games
- game playing
- human players
- computer poker
- game mechanics
- game design
- game theory
- evaluation function
- game theoretic
- serious games
- minority game
- online game
- dynamical systems
- nash equilibrium
- game based learning
- educational games
- nash equilibria
- card game
- perfect information
- minimax search
- normal form games
- games played
- game tree search
- game tree
- iterative learning control
- monte carlo tree search
- general game playing
- human computation
- initial conditions
- digital games
- learning experience
- game engine
- weighted voting games
- state space
- playing games
- learning games
- monte carlo
- mobile games
- coalitional games
- cooperative game
- game development
- optimal control
- game ai
- incomplete information
- congestion games
- winning strategy
- pure nash equilibrium
- learning agents
- multi agent systems
- evolutionary game
- multi agent
- solution concepts
- game programming
- evolutionary game theory