A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game.
Maximiliano MirandaAntonio A. Sánchez-RuizFederico PeinadoPublished in: ICCBR (2018)
Keyphrases
- pac man
- video games
- game tree search
- game playing
- case based reasoning
- learning experience
- game play
- computer games
- playing games
- educational games
- game players
- game design
- learning tools
- game tree
- case base
- human players
- evaluation function
- serious games
- upper bound
- game development
- imperfect information
- virtual environment