Improving Players' Assessment in Crisis Management Serious Games: The SIMFOR Project.
M'hammed Ali OulhaciErwan TranvouezSébastien FournierBernard EspinassePublished in: ISCRAM-med (2015)
Keyphrases
- serious games
- crisis management
- game play
- virtual environment
- educational games
- video games
- decision makers
- game design
- emergency management
- learning scenarios
- design principles
- social media
- computer games
- learning processes
- management system
- case study
- situation awareness
- decision making
- emergency response
- data collection
- video conferencing
- risk assessment
- project management
- artificial intelligence