Designing 'Embodied' Science Learning Experiences for Young Children.
Rhiannon Thomas JhaSara PriceAlison MotionPublished in: HCI (25) (2020)
Keyphrases
- learning experience
- young children
- primary school
- children learn
- science instruction
- multi user virtual environments
- learning tools
- learning outcomes
- early years
- learning process
- learning opportunities
- e learning
- mobile learning
- learning resources
- video games
- learning scenarios
- learning styles
- educational games
- classroom activities
- learning design
- computer software
- assessment tool
- technology supported
- machine learning
- middle school
- science learning
- science education
- data mining
- learning preferences
- m learning
- learning management systems