User Experiences of Mobile Controlled Games for Activation, Rehabilitation and Recreation of Elderly and Physically Impaired.
Andrew SirkkaSari MerilampiAntti KoivistoMarkus LeinonenMirka LeinoPublished in: pHealth (2012)
Keyphrases
- user experience
- mobile applications
- game play
- ambient assisted living
- user behavior
- user interaction
- activities of daily living
- mobile phone
- user interface
- mobile games
- mobile users
- computer games
- ambient intelligence
- mobile devices
- independent living
- information processing
- end users
- mobile computing
- video games
- fall detection
- emerging technologies
- game theory
- android application
- context aware
- older adults
- mobile learning
- assisted living
- nash equilibria
- educational games
- assistive technology
- human computer interaction
- pervasive computing
- game playing
- smart home
- computing environments