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The AIDLET Model: A Framework for Selecting Games, Simulations and Augmented Reality Environments in Mobile Learning.

José BidarraMeagan RothschildKurt SquireMauro Figueiredo
Published in: Int. J. Web Based Learn. Teach. Technol. (2013)
Keyphrases
  • augmented reality
  • mobile learning
  • learning games
  • virtual reality
  • real scenes
  • lightweight
  • learning tools
  • mixed reality
  • mobile devices
  • mobile phone
  • human computer interaction
  • language learning