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On the Construction of High-Dimensional Simple Games.

Martin OlsenSascha KurzXavier Molinero
Published in: ECAI (2016)
Keyphrases
  • high dimensional
  • real time
  • data sets
  • similarity search
  • monte carlo
  • high dimensionality
  • feature space
  • video games
  • metric space
  • input space
  • educational games
  • high dimensional datasets