Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector.
Soheeb KhanVassilis CharissisDavid K. HarrisonPublished in: FTC (3) (2022)
Keyphrases
- virtual environment
- serious games
- virtual reality
- virtual world
- computer graphics
- financial services
- physical environment
- user experience
- multi user
- virtual space
- end users
- collision detection
- game design
- ubiquitous computing
- learning processes
- interaction model
- web services
- virtual humans
- learning experience
- context aware
- role play
- virtual training
- synthetic characters