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Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study.
Daniel L. King
Paul H. Delfabbro
Mark D. Griffiths
Published in:
Cyberpsychology Behav. Soc. Netw. (2013)
Keyphrases
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longitudinal study
stationary camera
multimedia
game play
video data
video analysis
video streams
video content
object motion
video sequences
motion trajectories
video retrieval
virtual environment
moving objects
video frames
motion patterns
digital video
video database
spatial and temporal
computer vision
video games
key frames
computer games
educational games
image sequences
student teams
trajectory data
video clips
multimedia data