Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study.
Daniel L. KingPaul H. DelfabbroMark D. GriffithsPublished in: Cyberpsychology Behav. Soc. Netw. (2013)
Keyphrases
- longitudinal study
- stationary camera
- multimedia
- game play
- video data
- video analysis
- video streams
- video content
- object motion
- video sequences
- motion trajectories
- video retrieval
- virtual environment
- moving objects
- video frames
- motion patterns
- digital video
- video database
- spatial and temporal
- computer vision
- video games
- key frames
- computer games
- educational games
- image sequences
- student teams
- trajectory data
- video clips
- multimedia data