A Review of Visual Perception Research in Optical See-Through Augmented Reality.
Austin EricksonKangsoo KimGerd BruderGregory F. WelchPublished in: ICAT-EGVE (2020)
Keyphrases
- augmented reality
- visual perception
- virtual objects
- human computer interaction
- virtual reality
- mixed reality
- real scenes
- visual attention
- user interface
- tangible interaction
- three dimensional
- head mounted display
- camera tracking
- x ray
- high quality
- gaze estimation
- real environment
- live video
- real time
- face to face collaborative learning