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The influence of an educational course on language expression and treatment of gaming addiction for massive multiplayer online role-playing game (MMORPG) players.

Pyoung Won KimSeo Young KimMiseon ShimChang-Hwan ImYoung-Min Shon
Published in: Comput. Educ. (2013)
Keyphrases
  • role playing game
  • multi player
  • online game
  • video games
  • computer games
  • game play
  • educational games
  • situated learning
  • science learning
  • virtual communities
  • learning environment
  • game playing
  • mobile games