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Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience.

Josephine ReidRichard HullBen J. C. ClaytonGary PorterPhil Stenton
Published in: Pervasive Mob. Comput. (2010)
Keyphrases
  • data analysis
  • computer graphics
  • student learning
  • internal and external
  • sensemaking