Evolving a Heuristic Function for the Game of Tetris.
Niko BöhmGabriella KókaiStefan MandlPublished in: LWA (2004)
Keyphrases
- heuristic function
- evaluation function
- minimax search
- game tree
- heuristic search
- state space
- search algorithm
- game playing
- monte carlo
- search methods
- search space
- heuristic functions
- pattern databases
- lookup table
- educational games
- expected outcome
- hill climbing
- initial state
- search tree
- game play
- genetic algorithm
- video games
- computer games
- learning environment
- graph partitioning
- tree search
- solution space