Smooth Mixed-Resolution GPU Volume Rendering.
Johanna BeyerMarkus HadwigerTorsten MöllerLaura FritzPublished in: VG/PBG@SIGGRAPH (2008)
Keyphrases
- volume rendering
- graphics hardware
- ray casting
- volume data
- volume visualization
- processing speed
- real time
- image based rendering
- texture mapping
- high resolution
- graphics processing units
- direct volume rendering
- detection accuracy
- markov random field
- parallel implementation
- low resolution
- general purpose
- image processing