Inter-reflection compensation for immersive projection display.
Fan YangXiaojian DingYufeng LiuFumin MaPublished in: Multim. Tools Appl. (2024)
Keyphrases
- liquid crystal
- projector camera
- virtual reality
- virtual world
- virtual environment
- real time
- projector camera systems
- multi user
- learning environment
- human computer interaction
- intra class
- multi touch
- projection method
- image quality
- high resolution
- video games
- virtual space
- three dimensional
- role play
- social networks
- real world