Innovative Crowdsourcing Mobile App for Curriculum Design: Specification for a Prototype Mobile Application.
Yongjun ZhengJoshua DawsonPublished in: SOSE (2016)
Keyphrases
- mobile applications
- mobile apps
- curriculum design
- mobile devices
- mobile phone
- context aware
- m learning
- smart phones
- user experience
- problem based learning
- end users
- computer supported
- professional development
- educational technology
- mobile users
- mobile learning
- mobile technologies
- business models
- user centered
- project based learning
- user interaction