Creating Genetic Applications for Informal Science Learning in Multi-User Virtual Environments or Virtual Worlds.
Christopher MaherMargaret CorbitPublished in: WETICE (2001)
Keyphrases
- virtual world
- science learning
- virtual environment
- multi user virtual environments
- science instruction
- digital educational games
- middle school
- physical world
- virtual learning environments
- immersive environments
- real world
- virtual communities
- science education
- student learning
- social network analysis
- higher education
- learning experience
- domain knowledge
- reinforcement learning