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Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC).
Werner Gaisbauer
William L. Raffe
Jaime Andres Garcia
Helmut Hlavacs
Published in:
CHI PLAY (Companion) (2019)
Keyphrases
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video games
learning experience
game play
game design
educational games
parameter set
computer games
game based learning
game playing
commercial games
serious games
object oriented
domain specific
learning tools
quest atlantis
case study
game engine
learning environment