Health and social impacts of playing Pokémon Go on various player groups.
Alf Inge WangAudun SkjervoldPublished in: Entertain. Comput. (2021)
Keyphrases
- group dynamics
- social interaction
- board game
- imperfect information
- card game
- social communities
- multi player
- social skills
- game players
- social networks
- computer poker
- group formation
- game playing
- social scientists
- social groups
- role playing game
- health care
- social media
- application level
- health information
- learning community
- human behavior
- social networking
- computer games
- human players
- social context
- social web
- social relationships
- video games
- information technology
- information systems