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Impact of First Person Avatar Representation in Assembly Simulations on Perceived Presence and Acceptance.
Jennifer Brade
Alexander Kögel
Christian Fuchs
Philipp Klimant
Published in:
VISIGRAPP (1: GRAPP) (2020)
Keyphrases
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virtual reality
positive effects
multiscale
hidden markov models
virtual world
simulation model
knowledge base
video sequences
image representation
user satisfaction
perceived usefulness
technology acceptance model