Co-Creational Collaborative Game-Based Learning Simulations, Focusing on IT and STEM Education in an Online Flipped Classroom Environment.
Arthur SchuchterGiovanni PetraroloDominik GrießnerPublished in: CSEDU (1) (2023)
Keyphrases
- game based learning
- classroom environment
- learning environment
- mobile learning
- learning experience
- hong kong
- digital game based learning
- serious games
- design patterns
- online learning
- blended learning
- digital games
- learning activities
- video games
- learning outcomes
- educational games
- learning processes
- technology enhanced learning
- tablet pc
- grade students
- cooperative learning
- game design
- collaborative learning
- virtual learning environments
- learning process
- elementary school
- distance education
- virtual world
- distance learning
- game play
- cooperative
- game playing
- learning tools
- mobile devices
- reinforcement learning
- e learning
- object oriented
- attitudes toward
- databases
- learning systems
- language learning