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Responsiveness to a game-based intervention to enhance reading efficiency in first graders.

Anne van UittertLudo VerhoevenEliane Segers
Published in: J. Comput. Assist. Learn. (2022)
Keyphrases
  • computational efficiency
  • learning environment
  • learning outcomes
  • control group
  • neural network
  • knowledge base
  • multimedia
  • multiscale
  • expert systems
  • learning process
  • higher education
  • mobile learning