Programming CUDA-Based GPUs to Simulate Two-Layer Shallow Water Flows.
Marc de la AsunciónJosé Miguel MantasManuel Jesús Castro DíazPublished in: Euro-Par (2) (2010)
Keyphrases
- graphics processing units
- general purpose
- gpu implementation
- parallel programming
- compute unified device architecture
- graphics hardware
- programming environment
- parallel implementation
- graphics processors
- multicore processors
- multi layer
- parallel computing
- programming language
- parallel processing
- times faster
- question answering
- natural language processing
- water quality
- computing power
- gpu accelerated
- water consumption
- computer programming
- object oriented programming
- computational power
- efficient implementation
- information extraction
- parallel computation
- application layer
- parallel architectures
- development environment
- computing systems
- data sets