Beyond arcade machines: students building interactive tangible installations.
Daniel Cermak-SassenrathPublished in: IE (2012)
Keyphrases
- interaction design
- highly interactive
- young students
- student learning
- tangible user interface
- learning activities
- learning experience
- learning environment
- interactive learning
- learning companion
- undergraduate students
- e learning
- high school students
- college students
- tutoring system
- distance learning
- learning process
- distance education
- cognitive skills
- intelligent tutoring systems
- learning styles
- learning outcomes
- user friendly
- augmented reality
- collaborative learning
- higher education
- high school
- human computer interaction
- middle school students
- role play
- data structures and algorithms
- helping students
- online course
- students learning
- science learning
- university students
- problem based learning
- computer graphics
- user interaction
- cognitive load
- grade students
- hong kong
- blended learning
- middle school
- graduate students