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Voxel Based Pathfinding with Jumping for Games.
Gabriel Silva
Gustavo Reis
Carlos Grilo
Published in:
EPIA (1) (2019)
Keyphrases
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path finding
path planning
search algorithm
heuristic search
video games
hill climbing
optimal path
rule learning
mobile robot
data mining
learning algorithm
state space
planning problems
inductive learning
game playing