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Assessing Older Adults' Usability Challenges Using Kinect-Based Exergames.

Christina N. HarringtonJordan Q. HartleyTracy L. MitznerWendy A. Rogers
Published in: HCI (26) (2015)
Keyphrases
  • older adults
  • web accessibility
  • lessons learned
  • computer literacy
  • website
  • smart home
  • user groups
  • ambient assisted living
  • artificial intelligence
  • learning environment
  • ambient intelligence