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Design and Implementation of an OpenGL Based 3D First Person Shooting Game.
Qiaomin Lin
Zhen Zhao
Dihua Xu
Ruchuan Wang
Published in:
Trans. Edutainment (2011)
Keyphrases
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design process
engineering design
implementation issues
case study
user interface
knowledge based systems
computer graphics
game theory
efficient implementation
design principles
future development
design patterns
embedded systems
nash equilibrium
game theoretic
learning games