A GPU Tile-Load-Map architecture for terrain rendering: theory and applications.
Yacine AmaraXavier MarsaultPublished in: Vis. Comput. (2009)
Keyphrases
- real time rendering
- real time
- graphics hardware
- theoretical framework
- terrain modeling
- image synthesis
- heterogeneous computing
- computer graphics
- image based rendering
- three dimensional
- cluster of workstations
- d scene
- software architecture
- graphics processors
- gpu implementation
- parallel processing
- formal model
- management system
- computer vision
- maximum a posteriori
- computational model