Aggression, Impulsiveness and Gaming Motivation in Young Adult Video Gamers: An Empirical Study.
Nataliya V. BogachevaAnna AlekseevaPublished in: IMS (2021)
Keyphrases
- video games
- game play
- video data
- multimedia
- video streams
- video content
- video frames
- video clips
- real time
- video sequences
- educational games
- digital video
- video surveillance
- computer games
- key frames
- video analysis
- virtual environment
- video database
- online video
- real time video
- adult learning
- event recognition
- video retrieval
- video search
- video segmentation
- dynamic scenes
- event detection
- social networks