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Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example.

Kevin VitaleRobert G. ReynoldsJohn O'SheaXiangdong Che
Published in: SWIS (2011)
Keyphrases
  • game engine
  • game development
  • serious games
  • video games
  • learning algorithm
  • cultural algorithms
  • learning process
  • prior knowledge
  • key features
  • computer games
  • game design
  • database systems
  • educational games