A new approach for self adaptive video game for rehabilitation - Experiences in the amblyopia treatment.
Omar CorreaCelso CuervoPedro C. PerezAlejandro AriasPublished in: SeGAH (2014)
Keyphrases
- video games
- brain injury
- playing games
- game play
- learning experience
- game design
- role playing game
- educational games
- computer games
- game playing
- case study
- game based learning
- learning tools
- control parameters
- middle school
- game development
- game engine
- virtual reality
- treatment plan
- commercial games
- quest atlantis
- human computer interaction