Login / Signup

Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games.

V. Scott GordonAhmed Reda
Published in: CIG (2006)
Keyphrases
  • evaluation function
  • iterative deepening
  • alpha beta
  • alpha beta pruning
  • tree search
  • depth first search
  • data structure
  • computational complexity
  • np hard
  • dynamic programming
  • orders of magnitude