Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion.
Abraham M. HashemianAlexandra KitsonThinh Nguyen-VoHrvoje BenkoWolfgang StuerzlingerBernhard E. RieckePublished in: VR (2018)
Keyphrases
- head mounted display
- augmented reality
- virtual reality
- live video
- gaze contingent
- virtual objects
- visual field
- virtual environment
- virtual world
- gaze estimation
- field of view
- mobile robot
- robotic systems
- real scenes
- real environment
- human computer interaction
- head mounted
- user interface
- real time
- eye tracking
- color images
- three dimensional