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Massively multiplayer online role-playing games: the past, present, and future.
Leigh Achterbosch
Robyn Pierce
Gregory Simmons
Published in:
Comput. Entertain. (2007)
Keyphrases
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massively multiplayer online role playing games
real world
historical information
database
long term
past observations
information systems
predicting future
data sets
image processing
three dimensional
face recognition
support vector
artificial neural networks
special case
promising directions