The use of immersive real-time 3D computer graphics for visualisation of dilution of precision in virtual environments.
Jing LiClaire H. JarvisChris BrunsdonPublished in: Int. J. Geogr. Inf. Sci. (2010)
Keyphrases
- virtual environment
- computer graphics
- real time
- virtual reality
- real time rendering
- realistic rendering
- virtual world
- computer generated imagery
- image synthesis
- real environment
- multi user
- virtual characters
- computer vision and computer graphics
- photorealistic
- image based rendering
- collision detection
- augmented reality
- virtual humans
- texture mapping
- computational geometry
- virtual space
- geometric models
- motion capture
- real world objects
- virtual learning environments
- serious games
- image processing
- virtual objects
- computer vision