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Videogame Play and Wellbeing Among a First Episode Psychosis Population.

Daniel JohnsonVictoria Gore-JonesFrances DarkStephen D. ParkerSharon FoleyRegan L. Mandryk
Published in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
  • video games
  • ambient intelligence
  • population size
  • pattern discovery
  • game play
  • game playing
  • multi population
  • neural network
  • genetic algorithm
  • case study
  • data structure