Login / Signup
GPU-based frequency domain volume rendering.
Ivan Viola
Armin Kanitsar
Meister Eduard Gröller
Published in:
SCCG (2004)
Keyphrases
</>
frequency domain
volume rendering
graphics hardware
ray casting
volume data
spatial domain
real time
processing speed
texture mapping
feature extraction
denoising
subband
image based rendering
graphics processing units
d scene
high resolution
video sequences
gpu implementation
computer vision