The Effects of Social Proneness and Avatar Primes on Prosocial Behavior in Virtual and Real Worlds.
Yu-chen HsuSiao-wei HuangHsuan-de HuangPublished in: HCI (44) (2021)
Keyphrases
- virtual world
- virtual space
- virtual reality
- human behavior
- social behavior
- virtual environment
- social interaction
- augmented reality
- behavioral patterns
- social media
- embodied conversational agents
- real environment
- social context
- real life
- social learning
- artificial intelligence
- sign language
- virtual communities
- online communities
- social capital
- social networks
- neural network