Exploring how individual traits influence enjoyment in a mobile learning game.
Youngkyun BaekAchraf TouatiPublished in: Comput. Hum. Behav. (2017)
Keyphrases
- mobile learning
- video games
- learning experience
- game based learning
- learning games
- m learning
- mobile devices
- mobile phone
- mobile games
- virtual world
- university students
- language learning
- mobile technologies
- higher education
- e learning
- learning technologies
- learning tools
- learning activities
- actual usage
- serious games
- learning content
- situated learning
- computer games
- ubiquitous learning
- game play
- mobile language learning
- handheld devices
- emerging technologies
- learning in higher education
- educational games
- game design
- game playing
- individual level
- learning resources
- context aware mobile learning
- learning outcomes
- learning process
- informal learning
- mobile learning environment
- pervasive learning
- learning environment