Re-writing Recent History: Developing a National Reconciliation Pedagogy Using a Video Game for School Age Children.
Belinda MacGillTheodor G. WyeldFaye BlanchPublished in: IV (2010)
Keyphrases
- video games
- mathematics learning
- educational games
- computer games
- learning experience
- middle school
- e learning
- primary school
- game design
- learning tools
- game based learning
- game playing
- case study
- game play
- teacher training
- age groups
- high school
- collaborative learning
- early childhood
- school education
- digital literacy
- instructional design
- united states
- learning process
- peer assessment
- game development
- game players
- educational technology
- serious games
- learning styles