Game 2.0 and beyond: an interaction design approach to digital game evolution.
Michiaki YasumuraKeita WatanabeMark H. ChignellPublished in: Future Play (2008)
Keyphrases
- digital games
- interaction design
- human computer interaction
- game play
- game based learning
- educational games
- game design
- digital game based learning
- product design
- serious games
- mobile applications
- computer games
- learning environment
- ubiquitous computing
- learning tools
- video games
- digital media
- virtual world
- field of human computer interaction
- physical objects
- machine learning