Prototyping a Grip Pressure-Sensing Controller for Video Games.
James ByrnePenny SweetserPublished in: CHI PLAY (2022)
Keyphrases
- video games
- learning experience
- real time
- micro controller
- control system
- game play
- educational games
- closed loop
- sensor networks
- computer games
- development process
- game playing
- optimal control
- control algorithm
- serious games
- rapid prototyping
- commercial games
- game design
- control scheme
- pid controller
- learning tools
- game based learning
- control method
- control strategy
- learning styles
- machine learning
- neural network