Propinquity: exploring embodied gameplay.
Amanda WilliamsLynn HughesBart SimonPublished in: UbiComp (Adjunct Papers) (2010)
Keyphrases
- game play
- video games
- cognitive processes
- computer games
- game design
- serious games
- educational games
- game based learning
- game playing
- learning experience
- game mechanics
- ai systems
- learning processes
- game engine
- game development
- intelligent agents
- game players
- user experience
- multi player
- game ai
- cognitive science
- database applications
- metadata
- machine learning