Capacity pooling games in crowdsourcing services.
Zhanwen ShiErbao CaoKai NiePublished in: Electron. Commer. Res. (2023)
Keyphrases
- human computation
- web services
- computer games
- end users
- context aware
- game theory
- video games
- service composition
- ubiquitous computing
- service discovery
- service quality
- game playing
- mobile applications
- information services
- service providers
- location aware
- nash equilibria
- information systems
- service oriented
- service oriented architecture
- educational games
- game theoretic
- search algorithm
- games played